Thank you for your rich answer. Detailed high poly model I do in Zbrush then retopo it in Maya and continue everything in Maya. You said the projection is done before animation but on every video i've seen people rig and fully animate only base mesh and then they show the rendered results with magicaly projected high poly…
Hey, I'm new in CG world and there is lots of things for me to learn. I have one question: After animating the base mesh how to project a high poly sculpted detailed model to it? I assume it can be seen only after rendering, yes?
First, it helps to mention what software you are using so people can get specific with details and terms. Otherwise we have to guess, speak generally or list all of the ways you can do things in all of the apps... Usually the projection is done before the mesh reaches the animation phase, because that could require tweaks…
Ahh... I see. Yes generally the baking process take place before rigging and animation. However, animators generally animate with materials set to low quality or off to improve viewport performance. Often Maya and Max don't have the right shader configuration and it's just not important to the motion of the character.…
It seems like complicated stuff. For rendering I plan to use Maya. But I don't want to render with textures and materials. I want a raw render in gray but with my Zbrush high poly model. Sorry for didn't make that clear from the beginning. However, your knowledge is precious and I'll definitely take some notes.