I have a simple problem, but I'm not sure why this is happening. I'm running Maya 2017 I have a simple mesh with an aiStandardSurface applied to it with color, specular, and bump maps. It looks good in the Arnold Renderview. If I select it, and export it as a .OBJ, it will generate a .mtl of the same name next to it, and…
Yeah, I sort of thought that was the case, thanks. What's the best way to sort of package the whole thing together for someone else if it's running something like an arnold shader? maya ASCII or something?
obj/mtl is a super basic format and doesn't handle any kind of advanced shaders, even Arnolds standard surface. It also uses the shading group node, not the material for naming, but that's a minor point here. If you're trying to move objects from one Maya scene to another, there are much better options- namely copy and…