I have a simple problem, but I'm not sure why this is happening. I'm running Maya 2017 I have a simple mesh with an aiStandardSurface applied to it with color, specular, and bump maps. It looks good in the Arnold Renderview. If I select it, and export it as a .OBJ, it will generate a .mtl of the same name next to it, and when I bring it in, it's the same mesh except it's completely black in the viewport and the Arnold Renderview. If I look at the attributes of the texture, it's turned into a lambert named "aiStandardSurface4SG1", which isn't the custom name I gave it before the export. Converting it to Ai Standard from here doesn't do anything to bring it back. I should also note I am opening these on the same computer that built them from the same file directory, the textures are in a folder labeled "textures" that's one level up.
If I could get any help on this that would be great, I need to figure this out quickly, thanks.
Replies
If you're trying to move objects from one Maya scene to another, there are much better options- namely copy and paste, or importing a scene file.