I have this rigged Giraffe in Maya. It's all weighted and ready to use, but I need to split it into pieces since the destination platform (Facebook AR Studio) does not support skinned meshes with > 20 bones. So I've attempted to split the mesh up along the neck, legs and tail - separating out each mesh component into it's…
Thank you, but I am stuck on this approach too. I have copied the mesh, deleted history on the duplicate mesh and rebound it to the same skeleton. But when copying skin weights from original mesh to the duplicated mesh It gives me an error 'Must select a source and a destination skin, or components on a source and…