Thanks! Well, animation is my weakest point, but i will work on it. Considering animation my main idea is to make it anime-stylized, low-framerate. But still i need to study this style more. :smile: Same, gonna focus more on this aspect in a next teaser and full short, still experimenting. Glad you like it!
Wow, it’s already more than two weeks since latest post, I planned to make it like in a week or so. Anyway now I want to show some stuff that I will use in first person section of an animated short. This is my first troubleshooting of first person view animation. The main catch is to make animation exactly for only one…
Howdy fellas. Didn’t posted anything for a while. Right now in my free time I am working on animated short. I have some content already done so i will share them in a form of a blog. Let’s start with some images of a main character. His name is Combine an operative of some multiplanet sort of Interpol organization. More…
Hi fellas. And again it took me some time, but I am finally ready to show next character. This is automated droid used in private property protection fields. Usually they are used on. Planet surface, on bases, plants, spaceports and ground transport routes. Droids are quite dusty and battered will be stored on each atomic…
And I am back. It’s been a while and a lot has happened, but I am back on track with my animated short. Today I want to show you teaser. It took some time to get used to Unreal engine 4. But now I am really appreciate UE4, it’s an amazing engine and you can achieve quite good results in a relatively short time. Also I want…
https://vimeo.com/338848896Please watch with sound Hi! I made some progress on my project. Long time no see ;) Achieved next milestone, second ‘teaser’. Thanks to the 3Force for piece of their track 'Shape Shifter', it is great to set the mood. Rendered in UE4. I made this droid dispenser, it is kinda cargo train defense…
Tidy dude. I thought the arm comes up quite sharp too but it feels like it's whipping up which I like. Great mood and his face is great. It'd be nice if it felt like he was looking at something that required an expression of some sort. His looks a little passive amidst an environment of drama.
This is absolutely awesome, I feel a little out of line commenting like this but I did notice the arm as it comes up feels very linear and robotic though.