I did a bit, and with roughness too (without a little shine on the abs and pecs, the body looked very tube-like). But I had a hard time finding that subtle line between fit but realistically soft, and generic muscle man video game character. Also, he is a person who lives his whole life outdoors, and so his skin is…
~40k tri's 3 x 2k maps for body, hair/eyes, and clothing 4 x 1k maps for axe, dagger, satchel, and water skin This is my first pass at this character. He will be getting additional ornamentation and clothing items later, and I think I will redo the hair with proper hair cards to get more apparent layering at a later time.…