3 x 2k maps for body, hair/eyes, and clothing
4 x 1k maps for axe, dagger, satchel, and water skin
This is my first pass at this character. He will be getting additional ornamentation and clothing items later, and I think I will redo the hair with proper hair cards to get more apparent layering at a later time.
Any general advice to make him look better is appreciated. Not just the model, but I don't know much about rendering and presentation, and I'm sure this probably looks amateurish n that regard. I want to do the rendering in real time, either in UE4 or Marmoset though, as I don't see a point in game character presentation that is not representative of the actual working product.
Little Leaf is about 17 years old, lives in the 15th century, belonging to the Blackfoot tribe around the Canadian Rockies. He should be physically fit, but not to an idealized extreme. The goal is a style that is 80% realistic, 20% stylized. So the eyes are a bit oversized, just for a little more personality.
I feel that the obsidian axe and dagger do not have the correct specular properties. I may look into Substance Designer later to see if I can do something better about that. Any tips for getting that to look better are greatly appreciated.