Hey everyone, i am trying to create some modular pieces for myself and i am kinda stuck because the textures doesn't tile seamlessly when i connect the pieces, and i am not sure how to make the textures to tile well since its not a bricks texture. Also, this is my first time trying to create modular assets with realistic…
Keep your asset snapped to the grid and do U > Cube Projection. For more complex shapes with round parts you can use the Object texture coordinate with Box Mapping and adjust the Blend at 0.1, then bake a diffuse map: https://youtu.be/6mbo474uhOA?t=1m
Show examples of your work, both on the meshes, and flat. Can't help without visual examples. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make What process did you use to edit the textures so far?
Your texture is not seamless. One way: use 3d paint to fix the seams. Another way, bake procedural textures like Linko says (less natural look though).