Hello guys! Here is my stuggle with SciFi modular environment. I don't have experience in doing those, so it is great opportunity for me to learn. I might be doing this the wrong way but never the less failure is also a lesson :) This is a copy of my blog post from Artstaion. I will soon be publishing my round 2 :) Cheers!…
Thank you so much for your input and support! Let me get back to you on that, i might have mixed something, cause i started with different idea and changed it during the way. Mybe you are right, i need to do the math again. Thank you for those articles, and that with Texel density i checked, did the first part of the math…
Hello everyone! Long time no see ;) I signed another contract so i have less and less free time for my personal projects, but i'm trying to push it somehow a bit further day by day :) I finished (i think) all high poly meshes for modules i would like to add to the scene. All done in Max, regular box modeling and a lot of…
Thank you guys! I'm working on high poly versions and designing some more elements. I hope i will post some update soon, maybe somewhat next week. Thanks fo kind words and support!
Ok it's time for another part of my adventure! So i spent another weeks working an hour or so every day, a bit more during the weekend on my overall blockout and gathering references and all that. I made some additional measurements tests, also read a lot on the subject and checked out similar scenes of other artists.…
Yep i mixed a bit :dizzy: I have no idea why i changed to 256. I started with 10,24 texel density so 1024px per meter - in 4k map i could fit 4x4 meters. Then i thought i need to reduce everything, since it will be 3rd person view so i don't need it that high resolution. I reduced to 512px per meter - in 2k map i still can…