Hello guys, I'd like to know what is the difference between a PBR material, and a photorealistic material? is their any difference between them or I can use PBR materials to produce photorealisitc images like an architecture project??
I would go as far as to say you "should" use PBR to make photo-real materials, up until the point where the utilization or creation of a physically accurate material becomes so tasking to the renderer or production creation time that settling for ad-hoc (or in other words, faked) shading techniques are more reasonable and…
Yes, you can use PBR to make photo-real materials. Most modern archviz renderers use physically based rendering. I use V-Ray at work. It uses a slightly different paradigm than typical game PBR, Chaos Group have added specific surfacing and rendering optimizations that go beyond straight PBR. We add shading effects like…
Thanks guys for your help I appreciate it a lot I was confused :D ....but excuse me I have another question please, does this technique "the PBR technique" is being taught in architectural schools or this is just for games ?? thanks in advance
"PBR" is more of a concept than a specific technique. Different software and engines implement PBR differently. The *term* is used more commonly in games/realtime applications, simply because for so long, creating something physically accurate in realtime wasn't feasible due to tech hardware limitations. But software for…