The bottom right has the math to extract my two masks. I subtract .5 to pull the 127 to 255 range (really .5 to 1) down to 0-127 (0-.5). Then I multiply that by two to stretch it to 0-255 (0-1), then clamp it in case any values were greater than 1. For the other mask in 0-127, I simply multiply by 2 to expand it 0-255,…
Hey all, I've been thinking of a way to pack multiple splat maps into a single RGB channel. My thought is that given the full range of 256 values, we can pack multiple masks into a certain value range. For example, for a 3 mask set up in 1 channel: Mask A would exist between 0 and 85, B would exist between 86 and 170, and…