Finished! Check out the full breakdown here: https://www.artstation.com/artwork/0xKV5 Hey everybody, I'm recreating Bombate's room from Wolfenstein II: The New Colossus in UE4 with a focus on modularity. My goal is that once I'm done, I'll have a neat kit that I can then use to build out some other environments with.…
Some more prop love Normally in an environment I wouldn't spend as much time texturing smaller stuff like this that doesn't play a huge role in the main shots, but since I'm focusing on this environment as a modular kit, every prop needs to be able to stand alone as a centerpiece. I can't know what props will be main focus…
Wow Man this looks sick almost has the quality of the main game and it really looks like an actual room where someone lives in how much time did you spend creating it ?
Small update: Still several props to finish, but I decided to go ahead and do my first real lighting pass. Still not where I want it for final lighting, but this has helped a lot in polishing up some of the initial texture passes I did, and is helping me see how this scene will come together. In-game…
More progress, digging into furniture and stuff. Additionally, I discovered Marvelous Designer recently, so have been having a lot of fun with that. Tried using it for cloth stuff in the scene. Let me know what you guys think. PLEASE NOTE THAT THE CHAIR IS PLACEHOLDER I started on the cushions and am taking it into zBrush…
Thanks, @CybranM And thanks, @AlirezaMorgan I spent a lot of time trying to fit the Wolf II style with props. Project was about 10 weeks in total. Working a few days throughout each week.
FINISHED! Thanks everybody for following along! Please check out the full set of renders and breakdowns here: https://www.artstation.com/artwork/0xKV5 If you have any questions about the breakdown or anything else, feel free to ask me here!