Hello fellow polycounters!Not much freelance work these days, so, in the ever virtuous quest to improve my skills, this week I decided to start a new and challenging environment, and share with you all the (painful) process. I tried to put myself in the most unconfortable place I could to try and get the most out of it.I…
Yeah you can get all sorts of looks with World Machine not necessarily realistic. I't pretty versatile but in my experience geared a little toward realism! Another thing that I did in my recent scene was make grass with wind in Speed Tree and then blend the wind from Speed Tree with the SimpleGrassWind node. I'm not sure…
Hey awesome work so far! I just wrapped up a scene with a lot of grass and trees in ue4 and thought I would share a little knowledge. Main thing you may want to check out is the Simple Grass Wind Node. It is very easy to use and can be used in conjunction with what you already have set up. Also have you messed around with…
Thank you @FreneticPonies Added more pretties to the scene: - chimney smoke - clouds w/ rolling shadows - wind effect on the clothesline - billboard trees on the bg hill Here's a couple screenshots, and a 20-seconds video below, to better appreciate the moving parts. (sorry about the interlacing by the way, but I haven't…
Thank you @samdelfanti for sharing your knowledge! I discarded the SimpleGrassWind node early on because I thought it was not that good, but I might try it again with the grounding effect I have in the current material. It might also be cheaper than my current noise wind. (gotta check!) I never tried World Machine, but it…
So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…
First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…