I was looking at some works at ArtStation and I saw some artist created realistic characters with software called Daz studio. I don't think I've seen any character artist using it. From brief research it seems like creating characters with some presets. Can it be any good for character artist? like posing characters or…
Its perfect as reference. The base characters are scanned humans so having something to rotate around while sculpting is excellent. No real need to try and extract a base mesh from DAZ though.
if the focus of the job is something else and all you need is a quick decent looking character to go along with it, perhaps this will do. might also be quite helpful for dedicated zbrush sculptor types or concept artists. but a dedicated character artist (games, film, etc) not obsessing over creating their own anatomy and…
I guess I should consider it as an emergency card for a quick start, may be I'll try it one day. I also was wondering if it somehow rig and pose characters from other tools but I guess that's not what it does. Thanks everyone sharing your opinion!
I'm no character modeller by any stretch, so I'd personally have no qualms using DAZ or Poser to do the heavy lifting, whatever get's the job done really. An aside even plan on using a pre-made example from their library as a prop for a possible folio addition with further own sculpting tweaks on top of the base mesh.