I was looking at some works at ArtStation and I saw some artist created realistic characters with software called Daz studio. I don't think I've seen any character artist using it. From brief research it seems like creating characters with some presets. Can it be any good for character artist? like posing characters or reference or even for base mesh? Anybody using it in their workflow?
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this kind of work is impossible todo with that budget we have to take shortcuts and you get lower quality...
and there are a lot of clients out there they are fine with that... they only need a still for a illustration or something to paint over...
so why not...
I think most of the criticism applies to people who just use Daz to render, and that's it, when it's clear other renderers can get better results.
but a dedicated character artist (games, film, etc) not obsessing over creating their own anatomy and topology? that's someone in the wrong career track IMO.
as for (modeling) reference i'd generally stay far away from man-made 3D models. they can contain unwanted stylisations or simply errors (e.g. muscle flow) that make the reference worthless.
and its free( ish)
They have slightly weird shoulders though, always have to fill out the volumes in this area after posing
the posed model in the second shot above only took about 7 hours though so in this case it was the best tool for the job