Ah you're right, it's been a while. I hadn't actually animated in my little test scene. If I also uncheck Use Nucleus Solver on the hairsystem node it animates for me while in static mode.
@throttlekitty Thanks! I'll try that next time, though I already worked around it in a different way this time! Just to be clear, do you mean if you set the simulation mode to static, and also uncheck the nucleaus solver in the hairsystem, it works? Cheers!
The simple way I know is to do it like your current setup. The Head as a wrap for the eyebrow strip, which has paint effects follicles painted on to it. All you should need for eyebrows is to set the hairsystem's simulation mode to "static". The follicles follow the geometry + normals with nothing flying off, trying to…
Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any? The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't…