The simple way I know is to do it like your current setup. The Head as a wrap for the eyebrow strip, which has paint effects follicles painted on to it. All you should need for eyebrows is to set the hairsystem's simulation mode to "static". The follicles follow the geometry + normals with nothing flying off, trying to…
Just to add to this, here is a link of the render I took when it worked originally. Absolutely no idea why the wrap deformer no longer acts in the same way. To my understanding, starting from scratch, building the hair again and going through the whole process should have worked (as it did last time) but for some reason…
Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any? The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't…