Corridor UE4 Realtime Lightmass practice Lightmass in High Settings PBR Metal/Roughness pipeline for game projects - [Maya - Zbrush (optional) - Substance Suite - UE4 / Unity / Marmoset] not an archviz so I keep the textures and lightmap sizes optimal for a game This month I`m updating my PBR Metal/Roughness pipeline by…
Hi everyone, I`ve been working on realistic environments lately. This time I tried something lean with different lighting and mood setups. I used Maya, Substance Designer & Painter for creating the assets, setup the scene in UE4 and took high res screnshots. Dynamic lighting, no lightmass. Thanks! For some other…