what are some good ways to avoid "perfect clean edges" in game model? while saving polycount of course. I saw some marmoset viewer, and some just have clean sharp topology, but it has a jaggy deformed line in their beauty shot. Any idea how to achieve that quality?
Sounds like a few things. Firstly, the only way to reduce the sharpness of curvature in game models is to add more geometry. Secondly, the art you could be talking about where it's clean in one picture but jaggy in another picture could be using a tessellation shader which increases the geometry as you get closer. Or I…