I think that many character artists could create better environments because of their mastery of organic modelling. When it comes to specifics its probably going to be a side job for them. They are character artists after all. Depends on what you think about art wise first thing in the morning. I find a lot of environment…
Silly misunderstanding I think. Didn't expect such a reaction but now that that's resolved (I hope) its all good. I think if the OP would have worded the thread a little more subtly, for instance "How would you compare the most skilled environment artist to the most skill character artist, rather than giving environment…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
Passionate people spend their time to improve their skillset. Doesn't matter what they do. Character art, environment art, animation, surgeons, athletes,... it really doesn't matter. If its a skill set that is based on practise the more time some puts into it the better he gets - and anybody who hasn't spent time on…
Both character and environment modeling involve the same initial workflows though the pipeline differs depending on the end result. When you add organic shapes to characters of environments, that's when things get more complicated. I think this complexity is more evident in character art at first glance, then again depends…
Well said. Ultimately it does come down to what a project needs and a team using all its different skillsets to achieve it. One interesting tidbit I thought I'd share that might be relevant to why there are more artists drawn to environments/props than character art. Back in game dev school, I remember almost every single…
they are 2 completely different disciplines. giving an environment artist a character to build, they are probably gonna struggle with anatomy, form and topology for animation, because they don't have the thousands of hours of practice to create something with competence, its not they are a weaker artist, its their time and…