Hello Guys, I`m super stuck with that issue i hope someone figure out and help me.. I have pretty similar setup for my rope as you can see here: https://www.youtube.com/watch?v=ZE57...dGxLmQPj8yxFnd How can i bring that animation (cylinder>skin to line>SplineIKControl) into ue4 ? Details here:…
When i`m using bone system linking to IK chain i`m getting weird deformation as you can see down below: Actual reference line very smooth and object itself also have enough height segments, bones are in smooth transaction , i dont know what is the problem ? Thank you and Cheers