Hi! I have a cube with one packed texture but the texture has four different parts(metal/clean metal/rubber/plastic). Each part has its own mask in another packed texture. Also there is alpha channel with another mask for scratches in the same packed mask texture. I use separate color nodes for each cube part(except clean…
actually I have resolved this. I just had to change the background to black in the lerp nodes and then blend them all with screen . But I am sure this is not the best way to do it and i would really like to hear your suggestions.