This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience…
animating on place(root joint/bone remain as 0 0 0) usually means - no root motion moving the root joint/bone in world space usually means - root motion so answering your question, it depends from project no root motion means that the engine will be moving your character root motion means that the animation itself will be…