hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…
If you're only interested in getting nice bevels in your high poly for baking to your low without edgeloops, you might consider checking out this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p3 Once I started using dynamesh and polish, edge loops and sub-d's became…
Sounds like you answered your own question. The choices in Maya for automagic stuff is either Shapeshifter or HBevel. Edge creasing with sets is valid, but I tend to prefer manual loops if the model is complex.