Yeah, I'll show that too, I'm making a table with wizard stuff showing PBR shading. Still on the modeling part, I just finished watching a tutorial in Blender Guru about that and about composition, and photorealism too. Thanks for the critique, defragger! Here's what I'm trying to do and where I am right now. I'm going…
My first thought is where are your real time pieces? Unless Ubisoft does their own internal cinematics, you're at a disadvantage. Having high poly sculpts is ok, but you need game ready meshes to show you understand the complete pipeline. How did you texture, how did you retopologize, how did you bake down the sculpt and…