I was wondering if anyone knows how to mirror bone (not biped) animations in 3ds max 2014? I've got a run right animation and rather than having to make it all again but for the run left, I thought it might be easier to mirror the animation and yet it turns out that's harder than I thought. Also it's for use in UE4 so I…
Thanks for the help but you missed the part where I said I can't do that. Firstly, I need the animation mirrored, not the bones. Secondly, it's for use in UE4 so that process won't work. I guess there's no easy way to do it?
Yes, that's right. Use position /rotation constraints rather than aligning. You'll need to sample the animation at export or collapse the controller to get keys on the constrained bones
i recall using this or a similar script to mirror poses, perhaps that's applicable for your case? might have to work frame-by-frame though. ;)http://www.scriptspot.com/3ds-max/scripts/copypaste-transforms never understood why there's no simple out of the box-way to do it.
ooh, I found another similar one. Site is down too but they attached the file to script spot and it has a nice GUI http://www.scriptspot.com/3ds-max/scripts/copy-paste-transforms
Oh. So you mean have two copies of the rig and then align the bones of the regular one to the positions of the mirrored? I wonder if that would work... seems like it should in my head but not sure about the reality as things can get messy with bones. Thanks for the idea though, I'll try it if the script doesn't work the…