Hi everyone, Has anyone seen this video tutorial on Marmoset animation? https://www.youtube.com/watch?v=PFHQwxDP-RM Notice that the tank track teeth are animated by animating the scrolling track texture. How is this done? Displacement? Are there also other methods? thanks for your time. GIS3000
At 6:20 or so you can see his maps on the right and that he's using Marmosets Height for displacement. As for the animation part, he also talks about how it's done- by setting keyframes on the UV offset. The texture itself doesn't move, the UVs do (well, the offset does, but that's a minor point).
Thanks for the input. That's the strange thing to me. The teeth look like simple alpha mapped poly billboards. But they animate according to the texture scrolling! Weird. I understand the parallax map part. It is after all a texture. Could it be possible that the poly billboard is attached to the texture? Sounds rather…
Without paying too much attention to the video, it looks like it is using a simple alpha mapped poly strip, that gets animated along with the tracks. It looks pretty thin, so that is why I think it isn't actual geometry. They could have used a parallax occlusion shader as well, as I noticed they have a height map in there.…