Hi everyone,
Has anyone seen this video tutorial on Marmoset animation?
https://www.youtube.com/watch?v=PFHQwxDP-RMNotice that the tank track teeth are animated by animating the scrolling track texture. How is this done? Displacement? Are there also other methods?
thanks for your time.
GIS3000
Replies
It looks pretty thin, so that is why I think it isn't actual geometry.
They could have used a parallax occlusion shader as well, as I noticed they have a height map in there.
The parallax occlusion could help with giving them depth:
https://www.youtube.com/watch?v=hJ8N0U07b6E
That's the strange thing to me. The teeth look like simple alpha mapped poly billboards. But they animate according to the texture scrolling! Weird.
I understand the parallax map part. It is after all a texture.
Could it be possible that the poly billboard is attached to the texture? Sounds rather outlandish to me.
Can anyone else give their opinion, please?
thanks!
GIS3000
As for the animation part, he also talks about how it's done- by setting keyframes on the UV offset. The texture itself doesn't move, the UVs do (well, the offset does, but that's a minor point).
Here´s another approach which does not use displacement, but alpha-test instead:
https://wiki.warthunder.com/index.php?title=Creating_a_3D_tank_model#Tracks
BTW, Isn't displacement a little on the expensive side?
Thanks.