Marvelous Designer does produce some absolutely stunning results. In that case would I be able to drop ZBRUSH for Substance Painter? I can only think I'd use ZBrush to paint on stitching and things, which should be possible in painter right? I'd go as far to have 3DSMAX, Marvelous Designer, Substance Designer + Painter.…
What are you trying to achieve? Are you a freelancer? Hobbyist? Looking to get a job in-house somewhere? I know it costs a pretty penny, but I would seriously look into Marvelous Designer if you're doing any kind of cloth work for arch viz. And +1 for Substance Painter. (It can bake maps too!) And you can paint in normal…
3DSMax, ZBrush, Marvelous Designer, Substance Painter, Photoshp/Gimp. With only Max and Photoshop/Gimp as essentials. So you have everything you need already, depending on what you have to produce. If it is just stills then Unity/Unreal are great for environments. If you are using game engines for vizualizing the end…
Currently I use 3DSMAX (Model) Photoshop (Texture) and Unity / Unreal (Renderer). Obviously this leaves me with a few limitations in my workflow, however there's so many different programs out there that I can't afford the time (or cost) to learn them all. The kind of work I do is mainly ArchViz so extremely high quality…