You can bake the original meshes to a combined mesh with rearanged UV's in maya pretty easily. Simply load in your colour textures and what not in a material to the original mesh. And do a transfer maps. Should be able to do this in any app that lets your transfer maps/bake textures from a source to a different target.…
So what if i just plug the textures in the diffuse? ;O Does it still do the thing with the rotation? If this worked that would be a lifesaver because i literally spend a couple of days just to think and arrange my objects in specific textures Edit: sorry for the many questions, unfortunatelly i won't have my hands on 3d…
We need: - albedo - roughness - metallic - normals - alphas (would be nice to have them in the alpha slot of the albedo/ diffuse map since we use RMAs, but packing the separate maps wouldn´t be the main issue here) We have the standard PBR maps for each obejct and want to repack the UVs AND textures so that we can use one…