Hi, I have run into a problem where when I try to select a poly or mesh on my model in Substance and add a material to it, it selects either the triangles that make up my polys on my model. I included some pictures below because I know I am not explaining this very well. For whatever reason when I export a model out of 3ds…
Most applications outside of a major 3d modeling package don't support the hidden edge feature, either there's an edge or there's not. With most workflows, I'd suggest triangulating your model before you import it into Substance. A model needs to be triangulated before a normal map is baked in order to preserve shading,…