Got rid of the floating triangle by selecting the vertex and going to edit-mesh merge. this change the color of a single poly to match that of the original polysurfaces. which is odd and concerning but atleast no floating triangle. But the same thing didn't fix the un-delete-able edge still in the wrist.
Alright Maya is driving me nuts to do the most simple actions. Not going to rant but in an attempt to not throw my pc into the wall... All I wanted to do was bridge between two edge loops that's all. THAT'S IT HOW MANY BUGS COME FROM SUCH A... no no.. calm.. It was the first action on my model in Maya so no need to worry…
I followed your steps. in the use constraints menu it showed no constraints and every option as off but I closed and reset anyway but to no avail. I have not used close hole on this model I just deleted the polys between the shoulder and wrist, then bridged the gap. Moved vertex’s.. I didnt like the wrist alignment so I…