Retopologised and Textured the BB8 model over the past few days, took it into Substance (using masks and genrators as much as possible) and outputed textures that should work with a bunch of applications (Arnold, UE4, Unity etc). current renders doen using Arnold. model https://www.artstation.com/artwork/GNDvd
Last Model of 2018, wanted to do some Hardsurface practice between Boxing Day and New Years, and Star Wars has been on my mind a lot recently so decided to make a BB-8 model. Might take him through to Low Poly and Riggin some time in the new year. current HP render done using Arnold. https://www.artstation.com/artwork/YlqWP