You have basically panned your texture, you haven't actually manipulated your UVs. In Unreal create a panner node in the material editor and plug it into your texture node UV slot and test your values from Maya's place2DTexture in it. No point shouting, this is just how it works. Post back if you get stuck.
Hi cheers for the reply and apologies for the shouting, i think i got the node setup correctly (picture 2 and the result in picture 3), but the other problem i have is that there are more than one piece sharing a texture so when i adjust the texture on one piece (so that it looks correct) the other pieces that share the…
Hi! I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine…