Hi guys! I have a pretty dumb question and I feel stupid for not figuring this out because I know I've changed it a billion times. Either I messed up something in my DDO project or the part of my brain with this info just gave up. So, when I choose a material (not a smart material, just a normal one) for example Steel -…
I'm not sure we're talking about the same thing tho, I get that it changes blend mode but I want to change the pattern overlay mask. From for example "scratches 01" to "rust 02" or whatever.
Yeah I know, thats what I think I've done in the past, but now when I tried changing the masking pattern it applies to albedo aswell which gives for example a metal material a grey/white albedo instead of a black one with a masking pattern in gloss/specc.