Hey guys, I recently upgraded to Maya 2018 and am having an issue with translating an object on its object orientation if the object is also scaled and rotated. I tried all the axis orientation options... sometimes "custom" works, but not always. I could set the orientation to face/edge, but having to manually set the…
Thanks for the reply. I'm actually not looking to reset the transforms so that they behave in a world-space orientation, but to move the object on the orientation that it was rotated into. In the above example, I would expect the object to move in the direction of the active translate arrow, however when I move the object…
Main Menu > Modify > Freeze Transforms That should reset the transform matrix and get things behaving like it was a new object. You might want to also delete history, Main Menu > Edit > Delete by Type > HIstory (or Alt-Shift-D) but maybe that is my custom keybind that I set up...
Can confirm this is happening for me too. It shouldn't be happening, but it might have something to do with it's order of transformations. Maya uses Scale -> Rotate -> Translate, and it seems as though in this example the scale is effecting the rotation axis. Picture it like a skew, Maya is applying the scale first but…
Looks like you're in some custom axis on the move tool. I can see the scale only affecting Y, but your move is going across X and Y despite the handle you grabbed (and even before your scaling). I'd go into the move tool options and reset them. In the future, you'll want to use the object space to move like you expect.…
Thanks for the replies! I did make sure that I was in object pivot mode rather than custom or component mode before posting this thread. I tried all the other pivot modes as well, but I was still getting the issue. I reset the prefs and tried running Maya with the default prefs from a fresh installation. No go. I tried…