Hi, When you author a simple PBR material in Substance Designer, your height map will eventually be converted to normal when working in Substance Painter. Is the process of conversion as simple as using a Normal or Normal Sobel node with intensity set to X? How I can preview roughly the same result in Designer? (EDIT: It…
I'm pretty confident sp isn't using sobel for the conversion. Try using a standard normal node. Height in sp is signed so the range goes from -1 to 1 rather than 0 - 1 Also, fwiw I try not to mix normal and height outputs from the same material in Painter. Things are a lot simpler if you stick to height.