For today's practice, I went back to a spyglass model I made back when I first started doing 3D and rigged it for some more skinning practice. Will hopefully be getting into my next larger-scope project throughout the weekend, where I'll be able to put the skinning practice into more practical use.
I did some more skinning practice by adding a few more pieces to yesterday's mannequin, today. Will probably move on to something else for practice tomorrow.
I used my 3D time today practicing my sculpting skills, trying to get a firmer grasp on stylized wood. Also, more normal mapping and texture painting, at the end.
I added more fine-detail sculpting to my grimoire for today's 3D practice. Might do a bit more tweaking, but I think it's about ready for low-poly unwrapping and normal baking.
Actually on day 402 of doing daily 3D practice, but I'm happy to have a place to post them as I go! Starting off with a project I just wrapped up today. Will be doing renders, but a speedart video showing the modeling / texturing process, which is what the animation is for, will hopefully be up by Friday.
For some projects I'm doing, I need a better handle on rigging and animating models for Unity. I spent today's practice time making a simple model and working with Blender's Weight Paint mode and its various tools. It seems pretty simple to get, but will probably take me a bit to fully grasp the different weights I need.
Been working on my next project, for the past few days' daily practice. I'm making a magical grimoire based on some concept art I made right before Inktober started. So far, I've gotten the low-poly stage done, and have made some good progress into the high-poly sculpting phase. The cracked leather look needs more work…