Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
@sainarayan thanks! Good luck with Houdini. I'm also a new to Houdini. Here is a video about the assets. The video is a quick overview of the assets. I was limited to a video around 2 min. https://vimeo.com/241885018 I'm thinking about putting the hda files on gumroad.
Niiice, already looking much better. :o I've started getting the hang of Houdini, wanna get to a point where I can do cool stuff with HDAs like that ivy asset, that looks so useful!
@sainarayan Thanks for the feedback. I will make some changes on the corridor. A few days ago I also changed somethings in the scenes. Added blue lights to lamps. (Houdini placing it automatically to a lamp) AO is too high in first picture. @Progg Thanks! Yes, I use a Find shortest path node. First I remesh the object you…
These look great! The pipe assets in particular have some really nice features and the lighting on them looks good too. I think you might be able to improve your interior corridor sections by adding a little more color contrast or lighting variations to them, but you might be saving that for a future pass.
Here is a link to Gumroad if you want to test out the assets. https://gum.co/VfoiS I recently tried to make some spritesheets to make Particles in Unreal Engine 4. Any feedback is welcome.