Hey, So I have a blendspace that blends a walk, jog and run. I want a transition from the run to the idle. However, I want the transition rule to be "Only play this transition rule when the character is in a run state and then goes to a speed of 0". I can't simply say "Play the transition when the velocity is at 0" because…
This is like your third or fourth thread about this topic, just saying. You can have a boolean for walk and for jog, and enable disable them when needed. Then in the transition: if speed is low than, or higher than, or however you want it AND run bool is false then blend in.