Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
Bump, Does anyone know if this is possible with an MCG Modifier? 1 - Clone multiple objects (instances of the original object along x/y/z) - Count should be modifiable afterward. Multiple meshes would be even better either sequentially or randomly) 2 - Optionally Start and Cap Geometry (Like Zbrush IMM) 3 - (Weld open…
I made a feature request for 3dsmax of a build in clone modifier here: https://forums.autodesk.com/t5/3ds-max-ideas/build-in-object-clone-array-modifier-that-works-with-vertex/idi-p/7465757
Thanks, I tested the modifier and it works quite well! It's quite old though and still re-compiled for the new 3dsmax versions. But if support would stop at any time then my scenes would no longer work in a new version. That is why I would rather use MCG modifiers. Is there a restriction on MCG that prevents welded…
https://www.itoosoft.com/freeplugins/clone.php Have you used this thing? Might work for what you need it to do. Can be combined with the Vertex Weld modifier for nice results inside a single object.