Pretty much done with the clothes of the bottom part. Moving on into the mech arm! wish me luck, Don't have a lot of experience doing hard surface stuff :sweat_smile:
Thanks everyone for the comments It seems you like my workflow so feel free to ask questions if you wish, I'll try to answer them. For now this is what I got so far with the mech arm. It has been a lot of try and error to get it right but I least I got the hand pretty much done. I used Jonas Ronnegard's Sci Fi alphas for…
I think I can call the mech arm done! I'm pretty happy with the result. Now moving into the coat before some final touches to call the high poly done :smiley:
Thanks everyone for the comments! It really motivates me to know that you like what I'm doing :blush: As I mentioned the last post I moved into the mech arm. I just finish the rough dynamesh sketch of how I want the arm to look. Keeping in mind it's functionality over design. I tested the different joints and it seems to…
@CaesarAlbertus Thanks! :) @pmiller001 about your question, most part are different pieces when it comes to small bolts attached to a surface, panel or vents those are pure visual noise using alphas. I used Jonas Ronnegard's Sci Fi alphas and Tom Newbury's mech brushes if your are interested google them they are pretty…
I haven't done any game res female character so I wanted to give it a try. I've been working on this girl for a few weeks but I wanted to share my progress and continue posting. I did this concept a while ago trying to address some of my weaknesses for my next piece those including clothing and hard surface. The idea is…