"yer munee er yer life!" This is the base model for a modular enemy NPC. Medieval peasant/bandit. A little more work to do on the hands and touching up. I made some small wrinkles, but the character doesn't warrant that much detail and so I'm not going to go any deeper than this as far as that goes.
Change of gears. Over the next several months I'll be helping a friend by taking over almost all of the art in a Mount and Blade inspired game. Here is some modular pieces for the strategy map. The goal here is maximum speed (in production) and modularity. Each set like this exist in a single 2k material with only an…
This one went over schedule but not too much. These pants were too ambitious and required me digging into MD a bit deeper and also doing waaay too much clean up and UV's was a chore. I think they look pretty cool, more interesting and medievally than "boxer shorts" like the prototypes had, but I definitely will be avoiding…
New enemies. These are taken from medieval christian mythology. Really kind of goofy and sometimes hilarious in design, but I kind of find that charming in a way. Key benefit is that these are really fast and easy to make. I can just copy directly from old paintings. Designing as you go is just too time consuming. So far…
So once I got everything kind of assembled in Unity, I realized we didn't have a strong cohesive theme. Rather than just roll forward anyway, I decided to rework the theme. The environment wiil be fully abstract -- just a literal 3d game board with all pieces being constructed as if they were real life figurines -- and the…