Hey Polycounters. Learning to be an environment artist and I'm struggling with something. When to bake and when not to bake. Example: Let's say I'm creating a modular building to be used across my level. Am I making a high poly version of this building and baking it down so I get nice edges on all my 90 degree edges, or is…
As far as the Sunset Overdrive technique goes, it should work perfectly as long as you do it correctly. Bevels can become expensive as small, and especially thin triangles are more difficult to rasterize. In a real game it will likely not be your big bottleneck these days, but if you're down to the wire when figuring out…