when you select an object, the attribute editor allows you to see all the shaders assigned to it in different tabs, what I would like to do is have a script that essentially does a "select objects with materials" hypershader command on the currently active tab of the attribute editor without opening the hypershader (which…
This is probably way more than you need, but I have a fast-acting script that lets you work with materials while avoiding the Hypershade. Creating/Renaming/Assigning/Selecting materials (and much more) all in one organized location. Free download here https://gumroad.com/l/QSvJh