I would make two versions of the toon shader, one with alpha blending. Swap shaders at the start of the blend. Which engine is this? We have subforum for Unreal or Unity.
Hello! I'm playing around with dissolve effects and running into some problems. I have an animated model that has two materials, a full opaque toon shaded one, and a "ghost" form that's alpha blended. I'm trying to achieve a smooth dissolve between these two. How do people generally handle these effects? Do you have two…