Hello everyone! I've been very inspired by Dannie Carlone and his zbrush+designer workflow (him and others!) that totally shows the strength of baked geometry, and that brought me back to the first thing I ever wished I had in SD: a mesh node !…
It does seem hard to overcome that issue with programing. Everything i came up with while thinking about this, had a dead end :P But even in your example i bet it will be sufficient enough from a distance, it already looks very complicated and you need to start focusing your eye in places to start seeing what's wrong. For…