These sort of shaders are generally meant to replace lighting (by using an emissive slot in a shader) and texturing. Lighting can be expensive, especially on mobile devices. Creating textures and UVs can take a lot of artist time. So, if you get rid of lighting, UVs and textures then you make your assets faster (assuming…
Hey all, So I've recently purchased Shader Forge for Unity and have been testing it out. Our current project involves a vertical gradient shader similar to the style you see in Monument Valley (totally different art style, just looking for a similar gradient effect!). So far I've been able to get it working that it uses…
Hey Ryan, Thanks a lot for this! I've replicated it in my own scene now and it's working exactly how I wanted it to :) Is there any way that I could use a diffuse texture with this? Like, for instance, if I wanted to have this gradient effect overlaying a diffuse texture. I am trying to get a very slight detail of texture…