Hey all, So I've recently purchased Shader Forge for Unity and have been testing it out. Our current project involves a vertical gradient shader similar to the style you see in Monument Valley (totally different art style, just looking for a similar gradient effect!). So far I've been able to get it working that it uses…
Hey Ryan, Thanks a lot for this! I've replicated it in my own scene now and it's working exactly how I wanted it to :) Is there any way that I could use a diffuse texture with this? Like, for instance, if I wanted to have this gradient effect overlaying a diffuse texture. I am trying to get a very slight detail of texture…
These sort of shaders are generally meant to replace lighting (by using an emissive slot in a shader) and texturing. Lighting can be expensive, especially on mobile devices. Creating textures and UVs can take a lot of artist time. So, if you get rid of lighting, UVs and textures then you make your assets faster (assuming…