Thanks guys! @NateMasterFlash > Yeah sure go ahead! Spawning meshes along a spline is actually quite a common technique and quite a simple to do in Unreal Engine. I think I used something similar to this: https://www.youtube.com/watch?v=7YUxM0NDWRY For the moss I added a transparent curved plane on top of the vine that…
HighLands This is "Lost HighLands", the third map I created for Shardbound, one I am incredibly proud of. When I first started working on it, I felt more confident already with Unreal Engine but I didn't know yet that, to this day, this would become the hardest thing I had to work on. The initial concept art for this…